SteelSeries Sensei 310 Review

My premise: it’s a good mouse, insanely fast, incredibly responsive, it comes with great software, as we’ve come to expect from SteelSeries. Yet still, for an ambidextrous mouse, I feel like the industry as a whole can do better.

March 26, 2019

There’s a treasure trove of reviews online claiming the SteelSeries Sensei 310 is worth 5 stars out of 5 but I’m here to argue that maybe it’s getting a bit more credit than it deserves. My premise: it’s a good mouse, insanely fast, incredibly responsive, it comes with great software, as we’ve come to expect from SteelSeries.

Yet still, for an ambidextrous mouse, I feel like the industry as a whole can do better. Follow me on this one by reading on.

What we played: Assassin’s Creed Odyssey, Far Cry 5 Dead Living Zombies DLC, The Witcher 3, Fallout 76

*This item was not provided by SteelSeries. It was purchased by Unleash The Gamer for review purposes only.

The Good The Bad
Very Comfortable Too lightweight
Top Materials Limited in terms of lighting effects
Very Customizable Manually copying color codes in the software can become a burden

SteelSeries Sensei 310

SteelSeries Sensei 310 Gaming Mouse


Honestly here it all comes down to the size of your hands. If you have really big hands, it might become an issue with the SteelSeries Sensei 310. My hands are fairly large and I found myself at times struggling to reach the buttons as my fingers considerably overreach the mouse (I prefer palm grip for gaming).

However, all that aside, it’s a very comfortable mouse. It’s got a comfortable curvature that feels very natural. After long hours of gaming, I felt no discomfort whatsoever.


steelseries mouseWe’ve got a neat a simple look, reminiscent of classic SteelSeries hardware. It’s slick and compact, and as an ambidextrous mouse, it provides a very geometrically pleasing design, for all you symmetry porn enthusiasts out there.

The scroll has a nice kind of alien-language-ey vibe to it with weird symbols reminding me of Mass Effect Andromeda (RIP). The top-notch software lets you customize the color spectrum of the glow thingy right down to the color code. It allows you to adjust the time between switches. As such, I naturally adjusted mine to RAINBOW mode, only to find one small flaw: you have to set the scroll light manually too. Otherwise, they don’t sync up. It was quite a lot of work copying color codes from one part of the menu to the other.


The mouse feels right at home on my desk top. Ha. It fits in nicely with everything else that I own gaming related. As I’ve said in the design section, my hands have an issue with its size, so much so that it’s difficult for me to push the 4 (merely) extra buttons on it. Some users have claimed that it’s perfectly fine as long as you have larger hands.


Now here’s the fun part: I don’t like the build. Sure, it’s marketed as lightweight. And for those looking for a light mouse, this might just be it. But since there aren’t too many ambidextrous options to begin with, not providing weights for this mouse is a major downside for me. It was way too light compared to what I usually game with, and it’s possible that’s why I was having problems controlling it since my main mouse has 2,000 DPI over what the SteelSeries Sensei 300 has. So there’s that..

Now on to better notes – it feels very high end. The materials used don’t feel cheap at all. And the main button has taken serious damage without showing any signs of stress during my playthrough of the Far Cry 5 Dead Living Zombies DLC. I’ve uncontrollably raged to some degree during one small bit but it’s been just fine.


Let me tell you in terms of customization, this mouse is waaay ahead of the competition, even without a burst fire button. I’ve mentioned the lights in the design part too – you can customize both of them right down to the precise color code. The only downside is it’s difficult to make them sync up.

steelseries mouseThe DPI is out of this world. I’m a person who prefers to have the default mouse settings on medium-high DPI to the point where all of my friends have questioned my humanity when trying to use my mouse. However, the SteelSeries Sensei 310 made me review my personal beliefs when it comes to DPI – I had to lower the initial settings because it was way too much. And that’s saying something.

Furthermore, I accidentally maxed out my DPI during a Fallout 76 session (using the DPI button) and the game nearly broke. The engine had difficulties generating frames at the rate I was moving my mouse around. Pretty surreal to be honest.

Another interesting this about this particular mouse is that it’s part of the Prism family and, as we’ve mentioned in our SteelSeries Apex M750 TKL review, they can be synchronized.  Oh, and one last thing – you can make MACROS. Yes. Macros. With your mouse. As you should be. I didn’t have a worthy game installed to try this out, but I definitely might in the future.


Barely noticeable noise. A discrete mouse, family-friendly and all with it being ambidextrous (great if your partner’s a leftie and you’re a rightie).



The SteelSeries Sensei 310 is a top of the line gaming mouse that handles itself very well in a wide range of games. Though it does have a few flaws, like the limited RGB options, unintuitive dedicated software and the fact that it feels light as a feather, the Sensei 310 compensates through its slick design, top materials, and ambidextrous design.

SteelSeries Sensei 310

SteelSeries Sensei 310 Gaming Mouse


Dimensions 125.1 x 70.39 x 38.95 mm
Cable length 2 m
System Requirements USB Port
Weight 92.1g


Sensor Name SteelSeries TrueMove3
Sensor Typer Optical
CPI 100–12000 in 100 CPI Increments
IPS 350+, on SteelSeries QcK surfaces
Acceleration 50G
Polling Rate 1 ms
Hardware Acceleration None (Zero Hardware Acceleration)
Core Construction Fiber-Reinforced Plastic
Shape Ambidextrous
Grip Style Claw or Finger-Tip
Number of Buttons 8
Switch Type Omron Mechanical Rated For 50 Million Clicks
Illumination 2 RGB Zones, Independently Controlled
Marco Giuliani

Marco Giuliani

Lead Editor

I can reproduce every scene from The Sopranos word by word. I also like to talk endlessly about weirdly specific game mechanics and tropes. But I guess that's par for the course, right?



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