Eltimar will guide you through all the missions and secrets that can be found in the tutorial mission of Divinity Original Sin (THE HOLD) so you don’t miss a thing.
Fort Joy – Lady Vengeance Deck
After speaking with Malady upon the death of Alexander, you will be taken to the Lady Vengeance, which is docked near the shore of Fort Joy. Unfortunately for you, the boat is unwilling to move. You will be taken to the Fort Joy – Lady Vengeance Deck Map your goal on this massive warship is to figure out how to get it underway. This should initiate the Lady O’ War quest. This quest encompasses the entirety of the time you are on this ship.
Here you will find Gareth and Malady arguing about how to get the ship underway. Turns out that the boat has a mind of its own and doesn’t really feel like going anywhere. You will be tasked with figuring this puzzle out so that you don’t get murdered when Dallis returns for her flagship. There is also a staircase here that will lead to the Fort Joy – Lady Vengeance Floor 1 map.
After your automatic interaction with Malady and Gareth, there are several people around the area you should have a chat with:
Malady – She will give you some hints on what you might be looking for.
Gareth – He will provide you some information on your destination and about his little fight with Malady. He will also let you know that Malady is not really a seeker, nor is she really an elf. He does admit that she is a great ally and that he admires her in some ways.
Fort Joy – Lady Vengeance Floor 1
Fort Joy – Lady Vengeance Floor 2
This is the floor where things really get interesting finally. You will first notice a very ornate door with Samadel and Han standing in front of it. Unfortunately neither of them have any clue how to open the door, so we have to go elsewhere for now.
There is also an ornate door to your north, but you will not be able to open this one yet either.
Once you have the six-sided gem from Alexander’s unconscious form at area (3), you can return to interact with the doors.
Dallis certainly spared no expense on her personal chambers on the Flagship. She has an ornate bed, a massive wood and stone table, a huge trio of paintings and a beautiful desk. She also has a personal prisoner Tarquin.
Tarquin will speak with you once you enter. He is a very strange man and is definitely a Necromancer despite his protestations. He is also an exceedingly good store, so you should stay on his good side because you will be using him to buy and sell a lot of items throughout the game.
Once you are done talking to Tarquin loot everything in the room of value. You can immediately sell it to Tarquin if you do not want to carry it around. Once you are done with that there are a few things you should grab.
In a small strongbox right beside Dallis’s bed you will find a diary. It will provide you a little bit of insight into Dallis’s life.
On the desk there is a Dusty Tome. Simply picking it up will update the quest Lady O’ War you should also read it immediately as you will need the information within pretty soon.
On the table near Tarquin is a teleporter pyramid. This is an extremely useful artifact. If you use the artifact you will be teleported to a hold in the ship. If you did not fight Dallis earlier in the game and kill her Gheist pets they will both be here and you will be forced into combat with them. Just keep that in mind if you choose to use the pyramid.
Fort Joy – Lady Vengeance Battle
Once the fight is over Malady will cast her ritual and your ship will be catapulted into the Hall of Echoes. This will end the quest Lady O’ War.
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